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Feint Warfare: When cast at a phantom image, the image appears to cast a high-level Destruction spell, drawing aggression and attention of nearby beings.Feint Tranquility: When cast at a phantom image, the one killing the image is calmed for 10 minutes.Feint Shift: When cast at a phantom image, you swap positions with it.Veil Of Illusion: Summons a phantom image right next to the caster, and turns the caster silent and invisible for 6 seconds.The puppet will behave like a summoned creature it is resistant to all forms of damage, but deals almost no damage either. Undying Hatred: For 30 seconds, the target creature or humanoid will battle anyone affected by "Undying Rage".Undying Rage: For 30 seconds, the target creature or humanoid will battle anyone affected by "Undying Hatred".And needless to say, the new perk tree revolves around these new spells and concepts. New concepts were developed check the spell list. I want all spells to have some use throughout the entire game, I want them to have varying effects, and I want the whole school to be interactive. Thus, I pretty much removed everything and added what I want Illusion to be like. Each high-level spell was essentially just a better version of its predecessor, and master level spells were useless late-game, compared to dual-cast mid level spells. If you invest much, you become invincible fast if you don't, the tree was useless. In my opinion, Illusion was by far the worst vanilla tree. I'm certainly open to alter this simple mod to add or modify spell features if there is demand for it.For the most part of the game, it's overpowered. If you have any comments or suggestions feel free to post them. This will likely not conflict with other spell mods as it's a simple mod but if it does let me know. Installation: Use the mod manager or read the readme file in the 7z file. NPCs may have messed up eyes when invisibility wears off (game flaw). NPCs will not act as though they are invisible. Master spells require completion of quest given by him. Massive NPC Invisibility (NPCs within 500 feet invisible for 180 seconds)Ĭommand Animal (Command Animal for 120 seconds 75 feet AOE)īecome Ethereal (can't be attacked or attack for 60 seconds)īuy spells from Drevis Neloren at appropriate illusion skill level. Master Invisibility Other (invisibility and muffle on target for 240 seconds) Master Invisibility (invisibility and muffle for 240 seconds) Invisibility Other (make another invisible for 60 seconds) Expert level illusion spells now raised to affect level 22 creatures. Expert level invisibility spell set at 60 seconds. See File for details.Ĭhanges: Vanilla master illusion spells increased to level 60 and duration increased to 120 seconds. Note that a basic version has been added with no new spells. Sought to fix frenzy spell not working against high level mobs and ended up doing a bit more.
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