

With this mod, a point of Diplomatic Favor is earned for every +100 Tourism generated, giving an incentive to establish a cultural exchange with other civilizations beyond just a Culture Victory (without completely disrupting the balance of the game). At the end of this guide you will find useful tricks, I recommend to read this section before getting achievement. Tourism was a nice addition to Civilization V, but in Civilization VI it struggles to be relevant across more than one strategy. Ethiopia Pack - Pack 2 from Frontier Pass (6 achievements), - Byzantium & Gaul - Pack 3 from Frontier Pass (6 achievements so far), - Babylon - Pack 4 from Frontier Pass (7 achievements). It will make sure that materials like Iron, Horses, Copper and Aluminum are not only relevant over a longer portion of the game, but also make them more of a valid bargaining chip in negotiations with other civilizations, as well as a serious geographical consideration during wars. The changes that this mod makes are too numerous to be easily summarized, but basically if you ever thought it a shame that Civilization doesn’t have more practical applications for strategic resources, this is the one for you. While the expansion helpfully quantifies resources so you now know exactly how much you have or how much is needed for a building project, it doesn’t necessarily make the best use of those resources, especially in the long term. As America make a National Park of Crater Lake and both tiles of Yosemite in one game. ↑ Originally the base game featured exactly one hundred achievements, but the number was increased by five with the Red Death achievements added in the September 2019 Update, by eleven with the June 2020 Update, by ten with the October 2020 Update and by 3 with the February 2021 Update.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack.This mod is especially useful in light of the way Gathering Storm forces you to rethink how strategic resources are used.
